What sets us apart
Software prototypes since 1996
Developing digital prototypes is part of FUF's core business. What was initially only intended as a visualization supplement within offers or pitch decks has developed into building scalable MVPs. Thanks to our many years of experience in software development and the use of state-of-the-art AI development tools, we can develop more performant and better structured prototypes in less time than most other software development companies.
The following approach established over the years:
The planning phase determines whether a prototype has the potential to convince early adopters. This is precisely why this phase is one of the most complex and time-consuming. The goal is to understand the market, the benefits, the user groups and the required architecture to statisfy every need. Only a concise plan can enable the development of a prototype by dividing the product into individual, modular segments .
Only when a detailed plan has been drawn up and checked in several iterations together with the client, the actual software development can begin. But even in the age of Codex, Claude Opus and Co., actual development does not begin directly in the IDE. Build loops at FUF begin with programming an individual sub-module. Specifically, the loops are divided into the following steps: Explanation, planning, programming, testing and refinement. Only by dividing a prototype into individual modules and iterative loops, a performant result can be guaranteed.
A detailed plan and a modular development phase also require a focus on what really matters. In essence this means specifically avoiding loops that cost time but do not add any real value. In modern AI-guided development loops, this can be avoided architecturally. By anchoring context in markdown files, significant time can be saved during development by eliminating secondary and tertiary goals.
What is rapid prototyping?
The term has its origins in physical product development and, in particular, the development of 3D models. The goal is to design a near-series product using as little material, personnel and time as possible in order to test it in reality. In software development, the goal is the same, but the desired outcome is a digital one. Using a wide range of tools, skills and applications, a digital product can be created in the shortest possible time, which is now often sufficient as an MVP (minimal viable product).